Website powered by

Character Design: Zadkiel Scythewarden

This is my process for designing the main playable character for my university game concept project. Zadkiel Scythewarden is a gifted Mage, with the goal of stopping a ritual that will destroy his city. The game functions as a roguelike, inspired by the Hades series and Sifu, where failure results in a time loop-style reset of the day, so Zadkiel can try again. As a Mage, he gets stronger and learns new spells to help him carve his way through hordes of enemies.

The final Zadkiel artwork, after adding more lighting and shading for the rendering

The final Zadkiel artwork, after adding more lighting and shading for the rendering

The almost complete version

The almost complete version

The Zadkiel redesign I did, making improvements on the old design (removing the Roman-style skirt, making the cloak function nicer, improved bracers etc.)

The Zadkiel redesign I did, making improvements on the old design (removing the Roman-style skirt, making the cloak function nicer, improved bracers etc.)

The old design. i was proud of this, and for me, it is a good first draft of something better to come. Exists as a framework for the refined design.

The old design. i was proud of this, and for me, it is a good first draft of something better to come. Exists as a framework for the refined design.