This is my process for designing the main playable character for my university game concept project. Zadkiel Scythewarden is a gifted Mage, with the goal of stopping a ritual that will destroy his city. The game functions as a roguelike, inspired by the Hades series and Sifu, where failure results in a time loop-style reset of the day, so Zadkiel can try again. As a Mage, he gets stronger and learns new spells to help him carve his way through hordes of enemies.